/*
 * Author: Jon Trulson <jtrulson@ics.com>
 * Copyright (c) 2016 Intel Corporation.
 *
 * based on original C++ driver by
 * Author: Yevgeniy Kiveisha <yevgeniy.kiveisha@intel.com>
 * Copyright (c) 2014 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#pragma once

#include <string>
#include <buzzer.h>

namespace upm {

    /**
     * @brief Buzzer library
     * @defgroup buzzer libupm-buzzer
     * @ingroup seeed pwm sound gsk
     */

    /**
     * @library buzzer
     * @sensor buzzer
     * @comname Buzzer
     * @type sound
     * @man seeed
     * @con pwm
     * @kit gsk
     *
     * @brief API for the Buzzer component
     *
     * This module defines the Buzzer interface for libbuzzer.
     * This sensor can make different tones when connected to
     * a pin capable of analog pulse-width modulation. It emits
     * sound using a piezoelectric material that vibrates at different
     * frequencies based on the input voltage.
     *
     * @image html buzzer.jpg
     * @snippet buzzer.cxx Interesting
     */

    class Buzzer {
    public:
        /**
         * Instantiates a Buzzer object.
         *
         * @param pinNumber Buzzer pin number
         */
        Buzzer(int pinNumber);

        /**
         * Buzzer object destructor.
         */
        ~Buzzer();

        /**
         * Plays a tone for a certain amount of time or indefinitely. When delay
         * is not used, the sound can be stopped by calling stopSound().
         *
         * @param note Note to play (DO, RE, MI, etc.) or frequency
         * @param delay Time in microseconds for which to play the
         * sound; if the value is 0, the sound is played indefinitely
         *
         * @return Note played
         */
        int playSound(int note, int delay);

        /**
         * Stops the sound currently playing. Should be called when playSound()
         * does not have a delay value.
         */
        void stopSound();

        /**
         * Sets the volume for the buzzer, but may affect the sound timbre.
         * Works best with halved values; e.g., 1.0, 0.5, 0.25, etc.
         *
         * @param vol Value to set the volume to, from 0.0 to 1.0
         */
        void setVolume(float vol);

        /**
         * Gets the buzzer volume.
         *
         * @return Value the volume was set to
         */
        float getVolume();

        /**
         * Returns the name of the sensor.
         *
         * @return Name of the sensor
         */
        std::string name()
        {
            return m_name;
        }
    protected:
        std::string m_name;
        buzzer_context m_buzzer;
    };
}
