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** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Milian Wolff <milian.wolff@kdab.com>
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/*!
    \page qtwebchannel-index.html
    \since 5.4
    \title Qt WebChannel
    \brief Bridges the gap between Qt applications and HTML/JavaScript.

    Qt WebChannel enables peer-to-peer communication between the server
    (QML/C++ application) and the client (HTML/JavaScript or QML application). The
    transport mechanism is supported out of the box by \l{Qt WebEngine}. It works on all
    browsers that support \l{Qt WebSockets}, enabling Qt WebChannel applications
    to run in any JavaScript runtime. Additionally, a custom transport
    mechanism can also be implemented using Qt WebSockets to support Qt
    WebChannel-based communication.

    The module provides a JavaScript library for seamless integration of C++
    and QML applications with HTML/JavaScript and QML clients. The clients must use the
    JavaScript library to access the serialized QObjects published by the host
    applications.

    \section1 Getting Started

    To use these classes in your application, use the following include
    statement:

    \code
    #include <QtWebChannel/QtWebChannel>
    \endcode

    To link against the module, add this line to your \l qmake \c .pro file:

    \code
    QT += webchannel
    \endcode

    The QML types are accessed by using:
    \badcode
    import QtWebChannel 1.0
    \endcode

    \section1 API Reference

    \list
    \li \l{Qt WebChannel JavaScript API}{JavaScript API}
    \li \l{Qt WebChannel C++ Classes}{C++ API}
    \li \l{Qt WebChannel QML Types}{QML API}
    \endlist

    \section1 Examples

    \list
    \li \l{Qt WebChannel Examples}{Examples}
    \endlist
*/
