import eina_types;

/* XXX: Hack until Eolian is ready. */
type @extern Eo.Event_Cb: __builtin_event_cb;

struct Eo.Event_Description {
    [[This struct holds the description of a specific event.]]
    name: const(char) *; [[name of the event.]]
    doc: const(char) *; [[Explanation about the event.]]
    unfreezable: bool; [[Eina_True if the event cannot be frozen.]]
}

struct Eo.Callback_Array_Item {
    [[An item in an array of callback desc/func.

      See also \@ref eo_event_callback_array_add.
    ]]
    desc: const(Eo.Event_Description) *; [[The event description.]]
    func: Eo.Event_Cb; [[The callback function.]]
}

struct Eo.Dbg_Info {
     [[The structure for the debug info used by Eo.]]
     name: Eina.Stringshare *; [[The name of the part (stringshare).]]
     value: generic_value; [[The value.]]
}


type Eo.Callback_Priority: short; [[Callback priority value. Range is -32k - 32k.
                                    The lower the number, the higher the priority.

                                    See \@ref EO_CALLBACK_PRIORITY_AFTER,
                                    \@ref EO_CALLBACK_PRIORITY_BEFORE
                                    \@ref EO_CALLBACK_PRIORITY_DEFAULT
                                  ]]

abstract Eo.Base ()
{
   eo_prefix: eo;
   legacy_prefix: null;

   methods {
      @property parent {
         set {
            [[Set the parent of an object.

              Parents keep references to their children so in order to
              delete objects that have parents you need to set parent to
              NULL or use eo_del() that does that for you (and also unrefs
              the object).
            ]]
         }
         get {
            [[Get the parent of an object]]
         }
         values {
            parent: Eo.Base*; [[the new parent]]
         }
      }
      @property event_global_freeze_count @class {
         get {
            [[Return freeze events of object.

              Return event freeze count.
            ]]
         }
         values {
            fcount: int; [[The event freeze count of the object]]
         }
      }
      @property event_freeze_count {
         get {
            [[Return freeze events of object.

              Return event freeze count.
            ]]
         }
         values {
            fcount: int; [[The event freeze count of the object]]
         }
      }
      @property finalized {
         [[True if the object is already finalized, false otherwise.]]
         get {
         }
         values {
            finalized: bool;
         }
      }
      constructor {
         [[Call the object's constructor.

           Should not be used with #eo_do. Only use it with #eo_do_super.
         ]]
         return: Eo.Base *; [[The new object created, can be NULL if aborting]]
      }
      destructor {
         [[Call the object's destructor.

           Should not be used with #eo_do. Only use it with #eo_do_super.
         ]]
      }
      finalize {
         [[Called at the end of #eo_add. Should not be called, just overridden.]]
         return: Eo.Base *; [[The new object created, can be NULL if aborting]]
      }
      wref_add {
         [[Add a new weak reference to obj.

           This function registers the object handle pointed by wref to
           obj so when obj is deleted it'll be updated to NULL. This
           functions should be used when you want to keep track of an
           object in a safe way, but you don't want to prevent it from
           being freed.
         ]]
         params {
            @out wref: Eo.Base *;
         }
      }
      wref_del {
         [[Delete the weak reference passed.]]
         params {
            @in wref: Eo.Base **;
         }
      }
      key_data_set {
         [[Set generic data to object.

           The user is in change to free the data.
         ]]
         params {
            @in key: const(char)*; [[the key associated with the data]]
            @in data: const(void)*; [[the data to set]]
         }
      }
      key_data_get {
         [[Get generic data from object.]]
         params {
            @in key: const(char)*; [[the key associated with the data]]
         }
         return: void *; [[the data for the key]]
      }
      key_data_del {
         [[Del generic data from object.]]
         params {
            @in key: const(char)*; [[the key associated with the data]]
         }
      }
      event_thaw {
         [[thaw events of object.

           Lets event callbacks be called for the object.
         ]]
      }
      event_freeze {
         [[freeze events of object.

           Prevents event callbacks from being called for the object.
         ]]
      }
      event_global_thaw @class {
         [[thaw events of object.

           Lets event callbacks be called for the object.
         ]]
      }
      event_global_freeze @class {
         [[freeze events of object.

           Prevents event callbacks from being called for the object.
         ]]
      }
      event_callback_priority_add {
         [[Add a callback for an event with a specific priority.

           callbacks of the same priority are called in reverse order of
           creation.
         ]]
         params {
            @in desc: const(Eo.Event_Description)*; [[The description of the event to listen to]]
            @in priority: Eo.Callback_Priority; [[The priority of the callback]]
            @in cb: Eo.Event_Cb; [[the callback to call]]
            @in data: const(void)*; [[additional data to pass to the callback]]
         }
      }
      event_callback_del {
         [[Del a callback with a specific data associated to it for an event.]]
         params {
            @in desc: const(Eo.Event_Description)*; [[The description of the event to listen to]]
            @in func: Eo.Event_Cb; [[the callback to delete]]
            @in user_data: const(void)*; [[The data to compare]]
         }
      }
      event_callback_array_priority_add {
         [[Add a callback array for an event with a specific priority.

           callbacks of the same priority are called in reverse order of
           creation.
         ]]
         params {
            @in array: const(Eo.Callback_Array_Item)*; [[an #Eo_Callback_Array_Item of events to listen to]]
            @in priority: Eo.Callback_Priority; [[The priority of the callback]]
            @in data: const(void)*; [[additional data to pass to the callback]]
         }
      }
      event_callback_array_del {
         [[Del a callback array with a specific data associated to it for an
           event.
         ]]
         params {
            @in array: const(Eo.Callback_Array_Item)*; [[an #Eo_Callback_Array_Item of events to listen to]]
            @in user_data: const(void)*; [[The data to compare]]
         }
      }
      event_callback_call {
         [[Call the callbacks for an event of an object.]]
         params {
            @in desc: const(Eo.Event_Description)*; [[The description of the event to call]]
            @in event_info: void *; [[Extra event info to pass to the callbacks]]
         }
         return: bool; [[$true if one of the callbacks aborted the call,
                         $false otherwise
                       ]]
      }
      event_callback_forwarder_add {
         [[Add an event callback forwarder for an event and an object.]]
         params {
            @in desc: const(Eo.Event_Description)*; [[The description of the event to listen to]]
            @in new_obj: Eo.Base *; [[The object to emit events from]]
         }
      }
      event_callback_forwarder_del {
         [[Remove an event callback forwarder for an event and an object.]]
         params {
            @in desc: const(Eo.Event_Description)*; [[The description of the event to listen to]]
            @in new_obj: Eo.Base *; [[The object to emit events from]]
         }
      }
      dbg_info_get {
         [[Get dbg information from the object.]]
         params {
            @in root_node: Eo.Dbg_Info*; [[node of the tree]]
         }
      }
      children_iterator_new {
         [[Get an iterator on all childrens]]
         return: free(own(iterator<Eo.Base *> *), eina_iterator_free) @warn_unused;
      }
      composite_attach @beta {
           [[Make an object a composite object of another.

             The class of comp_obj must be part of the extensions of the class of the parent.
             It is not possible to attach more then 1 composite of the same class.
             This functions also sets the parent of comp_obj to parent.

             See @.composite_detach, @.composite_part_is.
           ]]
           params {
                @in comp_obj: Eo.Base *; [[the object that will be used to composite the parent.]]
           }
           return: bool; [[$true if successfull. $false otherwise.]]
      }
      composite_detach @beta {
           [[Detach a composite object from another object.

             This functions also sets the parent of comp_obj to $null.

             See @.composite_attach, @.composite_part_is.
           ]]
           params {
                @in comp_obj: Eo.Base *; [[the object that will be removed from the parent.]]
           }
           return: bool; [[$true if successfull. $false otherwise.]]
      }
      composite_part_is @beta {
           [[Check if an object is part of a composite object.

             See @.composite_attach, @.composite_part_is.
           ]]
           return: bool; [[$true if it is. $false otherwise.]]
      }
   }
   implements {
        class.constructor;
        class.destructor;
   }
   events {
      callback,add; [[A callback was added.]]
      callback,del; [[A callback was deleted.]]
      del; [[Obj is being deleted.]]
   }
}
